

This game is reminiscent of the television show Lost, with its eerie island-based science lab theme. The developers call the game a "built-for-VR game inspired by dark '80s fantasy films."
Puzzle escape room game series#
You start on a mysterious island and follow clues left by your sister on a series of audio cassette tapes. In Call of the Star Seed, your quest is to find your missing sister. The Gallery - Episode 1: Call of the Star Seed is part puzzle game and part mystery with escape room elements. Holding items feels awkward due to limited hand positions.

The money that we make from these helps us to grow the site and continue to add more value to the community that we love so much.Puzzles have obvious solutions if you look around. There are lots of ways to support Room Escape Artist, like buying from Amazon, Etsy, or Art of Play after clicking into the links included in this post or backing us on Patreon. A pencil and paper are all you’ll need.ĭisclosure: Professor Puzzle provided samples for review. Required Gear: The series is mostly self-contained.➕ The dozen exit doors as a meta was an amusing, straightforward way to conclude these games. Still, there is enough material for more than one time through each of these. While it would be possible to replicate these or avoid destroying them, it would require extra effort. ➖/➕ Each game is repackable, but has one puzzle that can be used up after approximately 4 uses. I’d recommend adding some sort of house rule around these hints, should you choose to play competitively. ➖ If you’re playing competitively, there’s no reason to avoid the hints. That said, we’d choose one of many other competitive tabletop games if we’re looking to go head-to-head. ➕/➖ We weren’t especially into the competitive play element, but it was a cool option and easy to ignore. Solutions were available on a website with the submission of your email address… but those solutions didn’t offer explanations. ➖ The hint system was limited and awkward. ➕ The paper- and cardstock-based components were good quality, and had generally solid graphic design. Each game’s expectations were always clear. ➕ The rules were straightforward and quick to learn. An instruction booklet with a short story passage – Every game begins by reading a brief story intro in the booklet.Either way, the setup is the same.Įach game contains the same core components: Professor Puzzle’s Quick-Fire Escape Room series can be played as either a competitive or collaborative game. Solid production value for a completely paper- and cardstock-based series.Can be played collaboratively or competitively.Honestly, it really felt good to sit down, play something, and have it end before it overstayed its welcome. They are the fast food of tabletop escape games. This is a quick, low-commitment, competent product line. (Each game has one puzzle that uses up some material unless you go out of your way to avoid this.) Professor Puzzle Quick-Fire Escape Rooms won’t blow your mind. If you’re a value shopper, these games are quick, cheap, and sort of repackagable. Of the available Professor Puzzle Quick-Fire Escape Rooms, without hesitation, we rank them in the following order from strongest to weakest: These games can be played competitively as a race, but we just ignored that structure because we like to solve puzzles together.
